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mirror of https://github.com/ppy/osu.git synced 2025-02-07 20:52:56 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Difficulty
Eloise 8354cd5f93
Penalise the reading difficulty of high velocity notes using "note density" (#31512)
* Penalise reading difficulty of high velocity notes at high densities

* Use System for math functions

* Lawtrohux changes

* Clean up density penalty comment

* Swap midVelocity and highVelocity back around

* code quality pass

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Co-authored-by: Jay Lawton <jaime@merkids.com>
Co-authored-by: StanR <hi@stanr.info>
2025-01-18 13:52:47 +00:00
..
Evaluators Penalise the reading difficulty of high velocity notes using "note density" (#31512) 2025-01-18 13:52:47 +00:00
Preprocessing Rewrite of the Rhythm Skill within osu!taiko (#31284) 2024-12-27 16:30:30 +03:00
Skills osu!taiko stamina balancing (#31337) 2025-01-16 10:30:02 +00:00
TaikoDifficultyAttributes.cs osu!taiko star rating and performance points rebalance (#31338) 2025-01-16 21:14:05 +00:00
TaikoDifficultyCalculator.cs osu!taiko star rating and performance points rebalance (#31338) 2025-01-16 21:14:05 +00:00
TaikoLegacyScoreSimulator.cs Fix strong drum rolls being counted for double the combo in legacy scoring attributes 2024-11-29 10:54:32 +01:00
TaikoPerformanceAttributes.cs Fix naming convention 2024-05-29 09:40:59 -04:00
TaikoPerformanceCalculator.cs Move error function from osu.Game.Utils to osu.Game.Rulesets.Difficulty.Utils (#31520) 2025-01-17 19:37:34 +00:00