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osu-lazer/osu.Game/Screens/Multi/Multiplayer.cs
2019-01-25 20:47:31 +09:00

278 lines
8.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Multi.Lounge;
using osu.Game.Screens.Multi.Match;
using osuTK;
namespace osu.Game.Screens.Multi
{
[Cached]
public class Multiplayer : CompositeDrawable, IOsuScreen, IOnlineComponent
{
public bool AllowBeatmapRulesetChange => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.AllowBeatmapRulesetChange ?? true;
public bool AllowExternalScreenChange => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.AllowExternalScreenChange ?? true;
public bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.AllowExternalScreenChange ?? true;
public bool ValidForResume { get; set; } = true;
public bool ValidForPush { get; set; } = true;
public override bool RemoveWhenNotAlive => false;
private readonly MultiplayerWaveContainer waves;
private readonly OsuButton createButton;
private readonly LoungeSubScreen loungeSubScreen;
private readonly ScreenStack screenStack;
[Cached(Type = typeof(IRoomManager))]
private RoomManager roomManager;
[Resolved]
private IBindableBeatmap beatmap { get; set; }
[Resolved]
private OsuGameBase game { get; set; }
[Resolved]
private APIAccess api { get; set; }
[Resolved]
private OsuLogo logo { get; set; }
public Multiplayer()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
InternalChild = waves = new MultiplayerWaveContainer
{
RelativeSizeAxes = Axes.Both,
};
screenStack = new ScreenStack(loungeSubScreen = new LoungeSubScreen(this.Push)) { RelativeSizeAxes = Axes.Both };
waves.AddRange(new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"3e3a44"),
},
new Triangles
{
RelativeSizeAxes = Axes.Both,
ColourLight = OsuColour.FromHex(@"3c3842"),
ColourDark = OsuColour.FromHex(@"393540"),
TriangleScale = 5,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Header.HEIGHT },
Child = screenStack
},
new Header(screenStack),
createButton = new HeaderButton
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.None,
Size = new Vector2(150, Header.HEIGHT - 20),
Margin = new MarginPadding
{
Top = 10,
Right = 10,
},
Text = "Create room",
Action = () => loungeSubScreen.Push(new Room
{
Name = { Value = $"{api.LocalUser}'s awesome room" }
}),
},
roomManager = new RoomManager()
});
screenStack.ScreenPushed += screenPushed;
screenStack.ScreenExited += screenExited;
}
private readonly IBindable<bool> isIdle = new BindableBool();
[BackgroundDependencyLoader(true)]
private void load(IdleTracker idleTracker)
{
api.Register(this);
if (idleTracker != null)
isIdle.BindTo(idleTracker.IsIdle);
}
protected override void LoadComplete()
{
base.LoadComplete();
isIdle.BindValueChanged(updatePollingRate, true);
}
private void updatePollingRate(bool idle)
{
roomManager.TimeBetweenPolls = !this.IsCurrentScreen() || !(screenStack.CurrentScreen is LoungeSubScreen) ? 0 : (idle ? 120000 : 15000);
Logger.Log($"Polling adjusted to {roomManager.TimeBetweenPolls}");
}
public void APIStateChanged(APIAccess api, APIState state)
{
if (state != APIState.Online)
forcefullyExit();
}
private void forcefullyExit()
{
// This is temporary since we don't currently have a way to force screens to be exited
if (this.IsCurrentScreen())
this.Exit();
else
{
this.MakeCurrent();
Schedule(forcefullyExit);
}
}
public void OnEntering(IScreen last)
{
this.FadeIn();
waves.Show();
}
public bool OnExiting(IScreen next)
{
waves.Hide();
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
cancelLooping();
loungeSubScreen.MakeCurrent();
updatePollingRate(isIdle.Value);
logo?.AppendAnimatingAction(() =>
{
// the wave overlay transition takes longer than expected to run.
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
}, false);
return false;
}
public void OnResuming(IScreen last)
{
this.FadeIn(250);
this.ScaleTo(1, 250, Easing.OutSine);
updatePollingRate(isIdle.Value);
}
public void OnSuspending(IScreen next)
{
this.ScaleTo(1.1f, 250, Easing.InSine);
this.FadeOut(250);
cancelLooping();
roomManager.TimeBetweenPolls = 0;
}
private void cancelLooping()
{
var track = beatmap.Value.Track;
if (track != null)
track.Looping = false;
}
protected override void Update()
{
base.Update();
if (!this.IsCurrentScreen()) return;
if (screenStack.CurrentScreen is MatchSubScreen)
{
var track = beatmap.Value.Track;
if (track != null)
{
track.Looping = true;
if (!track.IsRunning)
{
game.Audio.AddItemToList(track);
track.Seek(beatmap.Value.Metadata.PreviewTime);
track.Start();
}
}
createButton.Hide();
}
else if (screenStack.CurrentScreen is LoungeSubScreen)
createButton.Show();
}
private void screenPushed(IScreen lastScreen, IScreen newScreen)
=> updatePollingRate(isIdle.Value);
private void screenExited(IScreen lastScreen, IScreen newScreen)
{
if (lastScreen is MatchSubScreen)
cancelLooping();
updatePollingRate(isIdle.Value);
if (screenStack.CurrentScreen == null)
this.Exit();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
api?.Unregister(this);
}
private class MultiplayerWaveContainer : WaveContainer
{
protected override bool StartHidden => true;
public MultiplayerWaveContainer()
{
FirstWaveColour = OsuColour.FromHex(@"654d8c");
SecondWaveColour = OsuColour.FromHex(@"554075");
ThirdWaveColour = OsuColour.FromHex(@"44325e");
FourthWaveColour = OsuColour.FromHex(@"392850");
}
}
}
}