mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 17:32:55 +08:00
147 lines
4.6 KiB
C#
147 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Overlays.Notifications;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Screens.Ranking;
|
|
using osu.Game.Users;
|
|
using osu.Game.Utils;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Screens.Select
|
|
{
|
|
public partial class PlaySongSelect : SongSelect
|
|
{
|
|
private OsuScreen? playerLoader;
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private INotificationOverlay? notifications { get; set; }
|
|
|
|
public override bool AllowExternalScreenChange => true;
|
|
|
|
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
|
|
|
|
private PlayBeatmapDetailArea playBeatmapDetailArea = null!;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
|
|
}
|
|
|
|
protected void PresentScore(ScoreInfo score) =>
|
|
FinaliseSelection(score.BeatmapInfo, score.Ruleset, () => this.Push(new SoloResultsScreen(score, false)));
|
|
|
|
protected override BeatmapDetailArea CreateBeatmapDetailArea()
|
|
{
|
|
playBeatmapDetailArea = new PlayBeatmapDetailArea
|
|
{
|
|
Leaderboard =
|
|
{
|
|
ScoreSelected = PresentScore
|
|
}
|
|
};
|
|
|
|
return playBeatmapDetailArea;
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
switch (e.Key)
|
|
{
|
|
case Key.Enter:
|
|
case Key.KeypadEnter:
|
|
// this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is
|
|
// matching with exact modifier consideration (so Ctrl+Enter would be ignored).
|
|
FinaliseSelection();
|
|
return true;
|
|
}
|
|
|
|
return base.OnKeyDown(e);
|
|
}
|
|
|
|
private IReadOnlyList<Mod>? modsAtGameplayStart;
|
|
|
|
private ModAutoplay? getAutoplayMod() => Ruleset.Value.CreateInstance().GetAutoplayMod();
|
|
|
|
protected override bool OnStart()
|
|
{
|
|
if (playerLoader != null) return false;
|
|
|
|
modsAtGameplayStart = Mods.Value;
|
|
|
|
// Ctrl+Enter should start map with autoplay enabled.
|
|
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
|
|
{
|
|
var autoInstance = getAutoplayMod();
|
|
|
|
if (autoInstance == null)
|
|
{
|
|
notifications?.Post(new SimpleNotification
|
|
{
|
|
Text = "The current ruleset doesn't have an autoplay mod avalaible!"
|
|
});
|
|
return false;
|
|
}
|
|
|
|
var mods = Mods.Value.Append(autoInstance).ToArray();
|
|
|
|
if (!ModUtils.CheckCompatibleSet(mods, out var invalid))
|
|
mods = mods.Except(invalid).Append(autoInstance).ToArray();
|
|
|
|
Mods.Value = mods;
|
|
}
|
|
|
|
SampleConfirm?.Play();
|
|
|
|
this.Push(playerLoader = new PlayerLoader(createPlayer));
|
|
return true;
|
|
|
|
Player createPlayer()
|
|
{
|
|
Player player;
|
|
|
|
var replayGeneratingMod = Mods.Value.OfType<ICreateReplayData>().FirstOrDefault();
|
|
|
|
if (replayGeneratingMod != null)
|
|
{
|
|
player = new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods))
|
|
{
|
|
LeaderboardScores = { BindTarget = playBeatmapDetailArea.Leaderboard.Scores }
|
|
};
|
|
}
|
|
else
|
|
{
|
|
player = new SoloPlayer
|
|
{
|
|
LeaderboardScores = { BindTarget = playBeatmapDetailArea.Leaderboard.Scores }
|
|
};
|
|
}
|
|
|
|
return player;
|
|
}
|
|
}
|
|
|
|
public override void OnResuming(ScreenTransitionEvent e)
|
|
{
|
|
base.OnResuming(e);
|
|
|
|
if (playerLoader != null)
|
|
{
|
|
Mods.Value = modsAtGameplayStart;
|
|
playerLoader = null;
|
|
}
|
|
}
|
|
}
|
|
}
|