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112 lines
4.0 KiB
C#
112 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Components
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{
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public partial class StarRatingRangeDisplay : OnlinePlayComposite
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{
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[Resolved]
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private OsuColour colours { get; set; }
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private StarRatingDisplay minDisplay;
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private Drawable minBackground;
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private StarRatingDisplay maxDisplay;
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private Drawable maxBackground;
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public StarRatingRangeDisplay()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 1,
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Children = new[]
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{
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minBackground = new Box
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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maxBackground = new Box
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f),
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},
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}
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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minDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range),
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maxDisplay = new StarRatingDisplay(default, StarRatingDisplaySize.Range)
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DifficultyRange.BindValueChanged(_ => updateRange());
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Playlist.BindCollectionChanged((_, _) => updateRange(), true);
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}
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private void updateRange()
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{
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StarDifficulty minDifficulty;
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StarDifficulty maxDifficulty;
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if (DifficultyRange.Value != null)
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{
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minDifficulty = new StarDifficulty(DifficultyRange.Value.Min, 0);
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maxDifficulty = new StarDifficulty(DifficultyRange.Value.Max, 0);
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}
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else
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{
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// In multiplayer rooms, the beatmaps of playlist items will not be populated to a point this can be correct.
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// Either populating them via BeatmapLookupCache or polling the API for the room's DifficultyRange will be required.
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var orderedDifficulties = Playlist.Select(p => p.Beatmap).OrderBy(b => b.StarRating).ToArray();
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minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarRating : 0, 0);
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maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarRating : 0, 0);
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}
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minDisplay.Current.Value = minDifficulty;
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maxDisplay.Current.Value = maxDifficulty;
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maxDisplay.Alpha = Precision.AlmostEquals(Math.Round(minDifficulty.Stars, 2), Math.Round(maxDifficulty.Stars, 2)) ? 0 : 1;
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minBackground.Colour = colours.ForStarDifficulty(minDifficulty.Stars);
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maxBackground.Colour = colours.ForStarDifficulty(maxDifficulty.Stars);
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}
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}
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}
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