mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 03:17:28 +08:00
157 lines
5.7 KiB
C#
157 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Extensions.ObjectExtensions;
|
|
using osu.Framework.Utils;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu.Mods;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
|
{
|
|
public partial class TestSceneOsuModNoScope : OsuModTestScene
|
|
{
|
|
[Test]
|
|
public void TestVisibleDuringBreak()
|
|
{
|
|
CreateModTest(new ModTestData
|
|
{
|
|
Mod = new OsuModNoScope
|
|
{
|
|
HiddenComboCount = { Value = 0 },
|
|
},
|
|
Autoplay = true,
|
|
PassCondition = () => true,
|
|
Beatmap = new Beatmap
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
Position = new Vector2(300, 192),
|
|
StartTime = 1000,
|
|
},
|
|
new HitCircle
|
|
{
|
|
Position = new Vector2(300, 192),
|
|
StartTime = 5000,
|
|
}
|
|
},
|
|
Breaks = new List<BreakPeriod>
|
|
{
|
|
new BreakPeriod(2000, 4000),
|
|
}
|
|
}
|
|
});
|
|
|
|
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
|
AddUntilStep("wait for start of break", isBreak);
|
|
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
|
AddUntilStep("wait for end of break", () => !isBreak());
|
|
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
|
}
|
|
|
|
[Test]
|
|
public void TestVisibleDuringSpinner()
|
|
{
|
|
CreateModTest(new ModTestData
|
|
{
|
|
Mod = new OsuModNoScope
|
|
{
|
|
HiddenComboCount = { Value = 0 },
|
|
},
|
|
Autoplay = true,
|
|
PassCondition = () => true,
|
|
Beatmap = new Beatmap
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
Position = new Vector2(300, 192),
|
|
StartTime = 1000,
|
|
},
|
|
new Spinner
|
|
{
|
|
Position = new Vector2(256, 192),
|
|
StartTime = 2000,
|
|
Duration = 2000,
|
|
},
|
|
new HitCircle
|
|
{
|
|
Position = new Vector2(300, 192),
|
|
StartTime = 5000,
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
|
AddUntilStep("wait for start of spinner", isSpinning);
|
|
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
|
AddUntilStep("wait for end of spinner", () => !isSpinning());
|
|
AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0));
|
|
}
|
|
|
|
[Test]
|
|
public void TestVisibleAfterComboBreak()
|
|
{
|
|
CreateModTest(new ModTestData
|
|
{
|
|
Mod = new OsuModNoScope
|
|
{
|
|
HiddenComboCount = { Value = 2 },
|
|
},
|
|
Autoplay = true,
|
|
PassCondition = () => true,
|
|
Beatmap = new Beatmap
|
|
{
|
|
HitObjects = new List<HitObject>
|
|
{
|
|
new HitCircle
|
|
{
|
|
Position = new Vector2(100, 192),
|
|
StartTime = 1000,
|
|
},
|
|
new HitCircle
|
|
{
|
|
Position = new Vector2(150, 192),
|
|
StartTime = 3000,
|
|
},
|
|
new HitCircle
|
|
{
|
|
Position = new Vector2(200, 192),
|
|
StartTime = 5000,
|
|
},
|
|
}
|
|
}
|
|
});
|
|
|
|
AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1));
|
|
AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2);
|
|
AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1));
|
|
AddStep("break combo", () => Player.ScoreProcessor.Combo.Value = 0);
|
|
AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1));
|
|
}
|
|
|
|
private bool isSpinning() => Player.ChildrenOfType<DrawableSpinner>().SingleOrDefault()?.Progress > 0;
|
|
|
|
private bool isBreak() => Player.IsBreakTime.Value;
|
|
|
|
private OsuPlayfield playfield => (OsuPlayfield)Player.DrawableRuleset.Playfield;
|
|
|
|
private bool cursorAlphaAlmostEquals(float alpha) =>
|
|
Precision.AlmostEquals(playfield.Cursor.AsNonNull().Alpha, alpha, 0.1f) &&
|
|
Precision.AlmostEquals(playfield.Smoke.Alpha, alpha, 0.1f);
|
|
}
|
|
}
|