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40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public class PlayerSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.PlayerSettings";
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/// <summary>
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/// "Playback"
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/// </summary>
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public static LocalisableString PlaybackTitle => new TranslatableString(getKey(@"playback_title"), @"Playback");
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/// <summary>
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/// "Visual Settings"
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/// </summary>
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public static LocalisableString VisualSettingsTitle => new TranslatableString(getKey(@"visual_settings_title"), @"Visual Settings");
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/// <summary>
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/// "Audio Settings"
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/// </summary>
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public static LocalisableString AudioSettingsTitle => new TranslatableString(getKey(@"audio_settings_title"), @"Audio Settings");
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/// <summary>
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/// "Input Settings"
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/// </summary>
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public static LocalisableString InputSettingsTitle => new TranslatableString(getKey(@"input_settings_title"), @"Input Settings");
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/// <summary>
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/// "Analysis Settings"
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/// </summary>
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public static LocalisableString AnalysisSettingsTitle => new TranslatableString(getKey(@"analysis_settings_title"), @"Analysis Settings");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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