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osu-lazer/osu.Game/Localisation/PlayerSettingsStrings.cs
T
2025-10-11 11:03:53 +03:00

40 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public class PlayerSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.PlayerSettings";
/// <summary>
/// "Playback"
/// </summary>
public static LocalisableString PlaybackTitle => new TranslatableString(getKey(@"playback_title"), @"Playback");
/// <summary>
/// "Visual Settings"
/// </summary>
public static LocalisableString VisualSettingsTitle => new TranslatableString(getKey(@"visual_settings_title"), @"Visual Settings");
/// <summary>
/// "Audio Settings"
/// </summary>
public static LocalisableString AudioSettingsTitle => new TranslatableString(getKey(@"audio_settings_title"), @"Audio Settings");
/// <summary>
/// "Input Settings"
/// </summary>
public static LocalisableString InputSettingsTitle => new TranslatableString(getKey(@"input_settings_title"), @"Input Settings");
/// <summary>
/// "Analysis Settings"
/// </summary>
public static LocalisableString AnalysisSettingsTitle => new TranslatableString(getKey(@"analysis_settings_title"), @"Analysis Settings");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}