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osu-lazer/osu.Game.Rulesets.Osu/Edit
Dean Herbert 6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
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Blueprints Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
Checks Add too short spinners check and tests 2021-07-13 10:51:40 +02:00
DrawableOsuEditorRuleset.cs Fix osu editor transforms not specified in the absolute time 2021-08-18 14:27:16 +09:00
HitCircleCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
OsuBeatmapVerifier.cs Add new checks to verifiers 2021-07-13 10:53:25 +02:00
OsuBlueprintContainer.cs Rework hitobject blueprints to take in hitobject models 2021-05-13 19:53:32 +09:00
OsuDistanceSnapGrid.cs Snap based on end position/time of the previous object 2019-12-17 16:35:40 +09:00
OsuHitObjectComposer.cs Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
OsuSelectionHandler.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
SliderCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
SpinnerCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00