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osu-lazer/osu.Game/Overlays/FirstRunSetupOverlay.cs

183 lines
6.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.FirstRunSetup;
using osu.Game.Screens.Menu;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
[Cached]
public class FirstRunSetupOverlay : OsuFocusedOverlayContainer
{
protected override bool StartHidden => true;
[Resolved(canBeNull: true)]
private DialogOverlay dialogOverlay { get; set; }
[Resolved(canBeNull: true)]
private OsuGame osuGame { get; set; }
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private ScreenWelcome welcomeScreen;
public FirstRunSetupOverlay()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, OsuColour colours)
{
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(0.95f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.2f),
},
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background6,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding(10),
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = "First run setup",
Font = OsuFont.Default.With(size: 32),
Colour = colourProvider.Content2,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new OsuTextFlowContainer
{
Text = "Setup osu! to suit you",
Colour = colourProvider.Content1,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
},
}
},
}
},
},
new Drawable[]
{
new ScreenStack(welcomeScreen = new ScreenWelcome())
{
RelativeSizeAxes = Axes.Both,
},
}
}
},
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
if (osuGame != null)
{
// if we are valid for display, only do so after reaching the main menu.
osuGame.PerformFromScreen(_ =>
{
Show();
}, new[] { typeof(MainMenu) });
}
else
{
Show();
}
}
protected override bool OnClick(ClickEvent e)
{
if (dialogOverlay?.CurrentDialog == null)
{
dialogOverlay?.Push(new ConfirmDialog("Are you sure you want to exit the setup process?",
Hide,
() => { }));
}
return base.OnClick(e);
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(400, Easing.OutQuint);
if (welcomeScreen.GetChildScreen() != null)
welcomeScreen.MakeCurrent();
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(100);
}
}
}