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osu-lazer/osu.Game/Overlays/FirstRunSetup/ScreenWelcome.cs

47 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.OnlinePlay.Match.Components;
namespace osu.Game.Overlays.FirstRunSetup
{
public class ScreenWelcome : FirstRunSetupScreen
{
public ScreenWelcome()
{
Content.Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
{
Text =
"Welcome to the first-run setup guide!\n\nosu! is a very configurable game, and diving straight into the settings can sometimes be overwhelming. This guide will help you get the important choices out of the way to ensure a great first experience!",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
},
}
},
new PurpleTriangleButton
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding(10),
Text = "Get started",
Action = () => this.Push(new ScreenSetupUIScale()),
}
};
}
}
}