mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 19:47:24 +08:00
283 lines
9.7 KiB
C#
283 lines
9.7 KiB
C#
using System;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Screens.Menu
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{
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/// <summary>
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/// Button designed specifically for the osu!next main menu.
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/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
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/// </summary>
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public class Button : Container, IStateful<ButtonState>
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{
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private Container iconText;
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private Box box;
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private Color4 colour;
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private TextAwesome icon;
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private string internalName;
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private readonly FontAwesome symbol;
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private Action clickAction;
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private readonly float extraWidth;
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private Key triggerKey;
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private string text;
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public override bool Contains(Vector2 screenSpacePos)
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{
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return box.Contains(screenSpacePos);
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}
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public Button(string text, string internalName, FontAwesome symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
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{
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this.internalName = internalName;
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this.symbol = symbol;
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this.colour = colour;
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this.clickAction = clickAction;
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this.extraWidth = extraWidth;
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this.triggerKey = triggerKey;
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this.text = text;
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AutoSizeAxes = Axes.Both;
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Alpha = 0;
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Vector2 boxSize = new Vector2(ButtonSystem.button_width + Math.Abs(extraWidth), ButtonSystem.button_area_height);
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Children = new Drawable[]
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{
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box = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 1),
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Size = boxSize,
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Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
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EdgeSmoothness = new Vector2(2, 0),
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},
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iconText = new Container
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{
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = 30,
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Position = new Vector2(0, 0),
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Icon = symbol
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},
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new SpriteText
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 16,
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Position = new Vector2(0, 35),
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Text = text
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}
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}
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}
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};
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}
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protected override bool OnHover(InputState state)
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{
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if (State != ButtonState.Expanded) return true;
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//if (OsuGame.Instance.IsActive)
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// Game.Audio.PlaySamplePositional($@"menu-{internalName}-hover", @"menuclick");
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box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = 250;
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icon.ClearTransformations();
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icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf);
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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icon.RotateTo(10, offset, EasingTypes.InOutSine);
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icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
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icon.Transforms.Add(new TransformRotation
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{
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StartValue = -10,
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EndValue = 10,
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StartTime = startTime,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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});
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icon.Transforms.Add(new TransformPosition
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{
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StartValue = Vector2.Zero,
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EndValue = new Vector2(0, -10),
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1, 0.9f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformPosition
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{
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StartValue = new Vector2(0, -10),
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EndValue = Vector2.Zero,
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StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformScale
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{
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StartValue = Vector2.One,
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EndValue = new Vector2(1, 0.9f),
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StartTime = startTime + duration,
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EndTime = startTime + duration * 2,
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Easing = EasingTypes.In,
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LoopCount = -1,
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LoopDelay = duration
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});
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icon.Transforms.Add(new TransformRotation
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{
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StartValue = 10,
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EndValue = -10,
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StartTime = startTime + duration * 2,
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EndTime = startTime + duration * 4,
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Easing = EasingTypes.InOutSine,
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LoopCount = -1,
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LoopDelay = duration * 2
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});
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransformations();
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icon.RotateTo(0, 500, EasingTypes.Out);
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icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
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icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
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icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
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if (State == ButtonState.Expanded)
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box.ScaleTo(new Vector2(1, 1), 500, EasingTypes.OutElastic);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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trigger();
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return true;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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base.OnKeyDown(state, args);
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if (triggerKey == args.Key && triggerKey != Key.Unknown)
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{
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trigger();
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return true;
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}
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return false;
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}
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private void trigger()
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{
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//Game.Audio.PlaySamplePositional($@"menu-{internalName}-click", internalName.Contains(@"back") ? @"menuback" : @"menuhit");
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clickAction?.Invoke();
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//box.FlashColour(ColourHelper.Lighten2(colour, 0.7f), 200);
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}
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public override bool HandleInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f;
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protected override void Update()
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{
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iconText.Alpha = MathHelper.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1);
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base.Update();
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}
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public int ContractStyle;
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ButtonState state;
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public ButtonState State
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{
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get { return state; }
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set
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{
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if (state == value)
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return;
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state = value;
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switch (state)
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{
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case ButtonState.Contracted:
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switch (ContractStyle)
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{
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default:
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box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
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FadeOut(500);
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break;
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case 1:
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box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
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FadeOut(800);
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break;
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}
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break;
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case ButtonState.Expanded:
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const int expand_duration = 500;
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box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
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FadeIn(expand_duration / 6);
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break;
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case ButtonState.Exploded:
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const int explode_duration = 200;
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box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
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FadeOut(explode_duration / 4 * 3);
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break;
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}
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}
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}
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}
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public enum ButtonState
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{
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Contracted,
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Expanded,
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Exploded
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}
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}
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