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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables
Salman Ahmed c4f7b45768 Revert "Add support for custom hyper-dash fruit colouring"
This reverts commit 6f2cc5471a and also its testing cases.

This became dead code after actual correct osu!catch skin colouring, we don't support modern skinning (non-legacy skinning) at the moment, so for what it's worth this can be reverted to default red-coloured
2020-04-05 00:07:25 +03:00
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Pieces Rename drawable namespace to avoid clashes with framework class 2020-02-19 18:01:59 +09:00
BananaPiece.cs Split out pulp formations into own piece classes 2020-02-19 23:32:56 +09:00
DrawableBanana.cs User helper function to reduce copy paste 2020-03-11 15:54:21 +09:00
DrawableBananaShower.cs Rename drawable namespace to avoid clashes with framework class 2020-02-19 18:01:59 +09:00
DrawableCatchHitObject.cs Remove fade and custom InitialLifetimeOffset 2020-03-10 19:35:10 +09:00
DrawableDroplet.cs Stop rotating DrawableCatchHitObjects at the top level 2020-03-10 19:30:31 +09:00
DrawableFruit.cs Stop rotating DrawableCatchHitObjects at the top level 2020-03-10 19:30:31 +09:00
DrawableJuiceStream.cs Change origin of nested objects inside JuiceStream to fix visibility issues 2020-03-10 19:35:10 +09:00
DrawableTinyDroplet.cs Merge branch 'master' into catch-drawable-namespace 2020-02-21 10:31:31 +09:00
FruitPiece.cs Revert "Add support for custom hyper-dash fruit colouring" 2020-04-05 00:07:25 +03:00
GrapePiece.cs Split out pulp formations into own piece classes 2020-02-19 23:32:56 +09:00
PearPiece.cs Split out pulp formations into own piece classes 2020-02-19 23:32:56 +09:00
PineapplePiece.cs Split out pulp formations into own piece classes 2020-02-19 23:32:56 +09:00
PulpFormation.cs Split out pulp formations into own piece classes 2020-02-19 23:32:56 +09:00
RaspberryPiece.cs Split out pulp formations into own piece classes 2020-02-19 23:32:56 +09:00