..
Components
Account for the width of points so they don't suddenly appear at timeline edges
2020-10-09 16:49:51 +09:00
Compose
Merge pull request #9484 from FlashyReese/visible-playfield-boundary
2020-10-20 19:43:41 +09:00
Design
Avoid destroying editor screens when changing between modes
2020-09-24 17:03:54 +09:00
Setup
Make EditorBeatmap implement TransactionalCommitComponent
2020-10-08 18:04:07 +09:00
Timing
Change editor timing screen seek behaviour to only occur on clicking table rows
2020-10-27 12:28:12 +09:00
BindableBeatDivisor.cs
Use foreach
2020-01-28 16:04:13 +09:00
ClipboardContent.cs
Add initial implementation of editor clipboard
2020-09-11 19:54:20 +09:00
Editor.cs
Fix editor not seeking by full beat when track is playing
2020-10-16 13:07:00 +09:00
EditorBeatmap.cs
Further simplify non-transactional change logic
2020-10-08 18:42:53 +09:00
EditorChangeHandler.cs
Hook ChangeHandler to transactional events rather than individual ones
2020-10-08 18:04:07 +09:00
EditorClock.cs
Increase backwards seek magnitude when the track is running
2020-10-06 17:53:12 +09:00
EditorScreen.cs
Remove unused method
2020-10-02 16:14:27 +09:00
EditorScreenMode.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs
Move ticks display to timeline
2020-10-01 18:16:30 +09:00
IEditorChangeHandler.cs
Merge branch 'master' into editor-timing-screen-change-handling
2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs
Split transaction handling code out into base class
2020-10-08 18:04:07 +09:00
PromptForSaveDialog.cs
Add cancel exit button
2020-09-09 20:04:25 +09:00
TransactionalCommitComponent.cs
Make component and add hooking events
2020-10-08 18:04:07 +09:00