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96 lines
3.6 KiB
C#
96 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Skinning.Argon;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public partial class TestSceneComboCounter : ManiaSkinnableTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
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[Test]
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public void TestDisplay()
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{
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setup(Anchor.Centre);
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AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20);
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AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
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}
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[Test]
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public void TestAnchorOrigin()
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{
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AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
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setup(Anchor.TopCentre, 20);
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AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
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check(Anchor.BottomCentre, -20);
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AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
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setup(Anchor.BottomCentre, -20);
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AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
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check(Anchor.TopCentre, 20);
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AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
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setup(Anchor.Centre, 20);
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AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
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check(Anchor.Centre, 20);
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AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
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setup(Anchor.Centre, -20);
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AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
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check(Anchor.Centre, -20);
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}
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private void setup(Anchor anchor, float y = 0)
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{
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AddStep($"setup {anchor} {y}", () => SetContents(s =>
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{
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var container = new Container
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{
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RelativeSizeAxes = Axes.Both,
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};
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if (s is ArgonSkin)
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container.Add(new ArgonManiaComboCounter());
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else if (s is LegacySkin)
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container.Add(new LegacyManiaComboCounter());
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else
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container.Add(new LegacyManiaComboCounter());
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container.Child.Anchor = anchor;
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container.Child.Origin = Anchor.Centre;
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container.Child.Y = y;
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return container;
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}));
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}
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private void check(Anchor anchor, float y)
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{
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AddAssert($"check {anchor} {y}", () =>
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{
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foreach (var combo in this.ChildrenOfType<ISerialisableDrawable>())
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{
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var drawableCombo = (Drawable)combo;
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if (drawableCombo.Anchor != anchor || drawableCombo.Y != y)
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return false;
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}
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return true;
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});
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}
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}
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}
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