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osu-lazer/osu.Game/Overlays/BeatmapSet/BeatmapBadge.cs
2022-11-27 00:00:27 +09:00

66 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.BeatmapSet
{
public abstract partial class BeatmapBadge : CompositeDrawable
{
/// <summary>
/// The text displayed on the badge's label.
/// </summary>
public LocalisableString BadgeText
{
set => badgeLabel.Text = value.ToUpper();
}
/// <summary>
/// The colour of the badge's label.
/// </summary>
public Colour4 BadgeColour
{
set => badgeLabel.Colour = value;
}
private readonly Box background;
private readonly OsuSpriteText badgeLabel;
protected BeatmapBadge()
{
AutoSizeAxes = Axes.Both;
InternalChild = new CircularContainer
{
Masking = true,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
badgeLabel = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Margin = new MarginPadding { Horizontal = 10, Vertical = 2 },
}
}
};
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OverlayColourProvider? colourProvider)
{
background.Colour = colourProvider?.Background5 ?? colours.Gray2;
}
}
}