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osu-lazer/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs
Jai Sharma de393f735f Implement basic layout and behaviour of new chat overlay
Provides initial implementation of new chat overlay in component
`ChatOverlayV2`. Contains only the basic functionality required for
a functioning chat overlay according to the new design with the intent
of added the rest of the functionality in subsequent PRs.

Backports existing tests for the current chat overlay except for ones
testing keyboard shortcuts (since they haven't been added) and tab
closing behaviour (since no tabs).
2022-04-30 23:59:47 +01:00

177 lines
6.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Overlays.Chat.ChannelList
{
public class ChannelListItem : OsuClickableContainer
{
public event Action<Channel>? OnRequestSelect;
public event Action<Channel>? OnRequestLeave;
public readonly Channel Channel;
public readonly BindableInt Mentions = new BindableInt();
public readonly BindableBool Unread = new BindableBool();
public readonly BindableBool SelectorActive = new BindableBool();
private Box hoverBox = null!;
private Box selectBox = null!;
private OsuSpriteText text = null!;
private ChannelListItemCloseButton close = null!;
[Resolved]
private Bindable<Channel> selectedChannel { get; set; } = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public ChannelListItem(Channel channel)
{
Channel = channel;
}
[BackgroundDependencyLoader]
private void load()
{
Height = 30;
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
hoverBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
Alpha = 0f,
},
selectBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
Alpha = 0f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 18, Right = 10 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new[]
{
createIcon(),
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = Channel.Name,
Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold),
Colour = colourProvider.Light3,
Margin = new MarginPadding { Bottom = 2 },
RelativeSizeAxes = Axes.X,
Truncate = true,
},
new ChannelListItemMentionPill
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 3 },
Mentions = { BindTarget = Mentions },
},
close = new ChannelListItemCloseButton
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Right = 3 },
Action = () => OnRequestLeave?.Invoke(Channel),
}
}
},
},
},
};
Action = () => OnRequestSelect?.Invoke(Channel);
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedChannel.BindValueChanged(_ => updateSelectState(), true);
SelectorActive.BindValueChanged(_ => updateSelectState(), true);
Unread.BindValueChanged(change =>
{
text.FadeColour(change.NewValue ? colourProvider.Content1 : colourProvider.Light3, 300, Easing.OutQuint);
}, true);
}
protected override bool OnHover(HoverEvent e)
{
hoverBox.FadeIn(300, Easing.OutQuint);
close.FadeIn(300, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverBox.FadeOut(200, Easing.OutQuint);
close.FadeOut(200, Easing.OutQuint);
base.OnHoverLost(e);
}
private Drawable createIcon()
{
if (Channel.Type != ChannelType.PM)
return Drawable.Empty();
return new UpdateableAvatar(Channel.Users.First(), isInteractive: false)
{
Size = new Vector2(20),
Margin = new MarginPadding { Right = 5 },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
CornerRadius = 10,
Masking = true,
};
}
private void updateSelectState()
{
if (selectedChannel.Value == Channel && !SelectorActive.Value)
selectBox.FadeIn(300, Easing.OutQuint);
else
selectBox.FadeOut(200, Easing.OutQuint);
}
}
}