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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit.Compose
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{
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[Cached]
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public interface IPlacementHandler
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{
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/// <summary>
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/// Notifies that a placement has begun.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> being placed.</param>
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void BeginPlacement(HitObject hitObject);
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/// <summary>
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/// Notifies that a placement has finished.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> that has been placed.</param>
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/// <param name="commit">Whether the object should be committed.</param>
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void EndPlacement(HitObject hitObject, bool commit);
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/// <summary>
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/// Deletes a <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to delete.</param>
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void Delete(HitObject hitObject);
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}
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}
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