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fccdbffa93
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
373 lines
13 KiB
C#
373 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class BeatDivisorControl : CompositeDrawable
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{
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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public BeatDivisorControl(BindableBeatDivisor beatDivisor)
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{
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this.beatDivisor.BindTo(beatDivisor);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Masking = true;
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CornerRadius = 5;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Name = "Gray Background",
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Name = "Black Background",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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new TickSliderBar(beatDivisor, BindableBeatDivisor.VALID_DIVISORS)
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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}
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray4
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = 5 },
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Child = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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Content = new[]
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{
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new Drawable[]
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{
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new DivisorButton
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{
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Icon = FontAwesome.Solid.ChevronLeft,
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Action = beatDivisor.Previous
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},
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new DivisorText(beatDivisor),
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new DivisorButton
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{
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Icon = FontAwesome.Solid.ChevronRight,
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Action = beatDivisor.Next
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}
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},
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},
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 20),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 20)
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}
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}
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}
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}
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}
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},
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new Drawable[]
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{
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new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
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{
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Padding = new MarginPadding { Horizontal = 15 },
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Text = "beat snap divisor",
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RelativeSizeAxes = Axes.X,
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TextAnchor = Anchor.TopCentre
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},
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}
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.Absolute, 30),
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new Dimension(GridSizeMode.Absolute, 25),
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}
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}
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};
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}
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private class DivisorText : SpriteText
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{
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private readonly Bindable<int> beatDivisor = new Bindable<int>();
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public DivisorText(BindableBeatDivisor beatDivisor)
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{
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this.beatDivisor.BindTo(beatDivisor);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.BlueLighter;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatDivisor.BindValueChanged(val => Text = $"1/{val.NewValue}", true);
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}
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}
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private class DivisorButton : IconButton
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{
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public DivisorButton()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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// Small offset to look a bit better centered along with the divisor text
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Y = 1;
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Size = new Vector2(20);
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IconScale = new Vector2(0.6f);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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IconColour = Color4.Black;
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HoverColour = colours.Gray7;
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FlashColour = colours.Gray9;
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}
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}
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private class TickSliderBar : SliderBar<int>
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{
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private Marker marker;
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly BindableBeatDivisor beatDivisor;
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private readonly int[] availableDivisors;
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public TickSliderBar(BindableBeatDivisor beatDivisor, params int[] divisors)
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{
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CurrentNumber.BindTo(this.beatDivisor = beatDivisor);
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availableDivisors = divisors;
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Padding = new MarginPadding { Horizontal = 5 };
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var t in availableDivisors)
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{
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AddInternal(new Tick
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativePositionAxes = Axes.X,
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Colour = BindableBeatDivisor.GetColourFor(t, colours),
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X = getMappedPosition(t)
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});
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}
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AddInternal(marker = new Marker());
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CurrentNumber.BindValueChanged(div =>
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{
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marker.MoveToX(getMappedPosition(div.NewValue), 100, Easing.OutQuint);
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marker.Flash();
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}, true);
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}
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protected override void UpdateValue(float value)
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{
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}
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public override bool HandleNonPositionalInput => IsHovered && !CurrentNumber.Disabled;
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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switch (e.Key)
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{
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case Key.Right:
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beatDivisor.Next();
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OnUserChange(Current.Value);
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return true;
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case Key.Left:
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beatDivisor.Previous();
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OnUserChange(Current.Value);
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return true;
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default:
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return false;
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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marker.Active = true;
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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marker.Active = false;
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return base.OnMouseUp(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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handleMouseInput(e.ScreenSpaceMousePosition);
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return true;
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}
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protected override bool OnDrag(DragEvent e)
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{
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handleMouseInput(e.ScreenSpaceMousePosition);
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return true;
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}
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private void handleMouseInput(Vector2 screenSpaceMousePosition)
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{
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// copied from SliderBar so we can do custom spacing logic.
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var xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
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CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
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OnUserChange(Current.Value);
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}
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private float getMappedPosition(float divisor) => MathF.Pow((divisor - 1) / (availableDivisors.Last() - 1), 0.90f);
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private class Tick : CompositeDrawable
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{
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public Tick()
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{
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Size = new Vector2(2.5f, 10);
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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CornerRadius = 0.5f;
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Masking = true;
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}
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}
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private class Marker : CompositeDrawable
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{
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private Color4 defaultColour;
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private const float size = 7;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = defaultColour = colours.Gray4;
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Anchor = Anchor.TopLeft;
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Origin = Anchor.TopCentre;
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Width = size;
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RelativeSizeAxes = Axes.Y;
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RelativePositionAxes = Axes.X;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Width = 2,
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RelativeSizeAxes = Axes.Y,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
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Blending = BlendingParameters.Additive,
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},
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new EquilateralTriangle
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = size,
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EdgeSmoothness = new Vector2(1),
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Colour = Color4.White,
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}
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};
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}
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private bool active;
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public bool Active
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{
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get => active;
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set
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{
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this.FadeColour(value ? Color4.White : defaultColour, 500, Easing.OutQuint);
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active = value;
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}
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}
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public void Flash()
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{
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bool wasActive = active;
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Active = true;
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if (wasActive) return;
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using (BeginDelayedSequence(50))
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Active = false;
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}
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}
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}
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}
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}
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