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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableScoreCounter.cs
2021-05-07 16:16:48 +09:00

47 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableScoreCounter : SkinnableTestScene
{
private IEnumerable<SkinnableScoreCounter> scoreCounters => CreatedDrawables.OfType<SkinnableScoreCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create score counters", () => SetContents(() => new SkinnableScoreCounter()));
}
[Test]
public void TestScoreCounterIncrementing()
{
AddStep(@"Reset all", () => scoreProcessor.TotalScore.Value = 0);
AddStep(@"Hit! :D", () => scoreProcessor.TotalScore.Value += 300);
}
[Test]
public void TestVeryLargeScore()
{
AddStep("set large score", () => scoreCounters.ForEach(counter => scoreProcessor.TotalScore.Value = 1_000_000_000));
}
}
}