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This is kind of how I see things working going forward, where the editor can be applied to anything in the game which supports it (ie. a results screen, gameplay screen, etc.) and it will immediately allow changing the interface. This adds a test scene which shows this working with gameplay.
37 lines
1001 B
C#
37 lines
1001 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning.Editor;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinEditor : PlayerTestScene
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{
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private SkinEditor skinEditor;
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("add editor overlay", () =>
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{
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skinEditor?.Expire();
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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}
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[Test]
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public void TestToggleEditor()
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{
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AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
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}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
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}
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