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mirror of https://github.com/ppy/osu.git synced 2024-11-15 02:17:46 +08:00
osu-lazer/osu.Game/Rulesets/UI/RulesetInputManager.cs
Dean Herbert 45e52854ca
Change key overlay to use the ordering provided by rulesets
osu!mania already goes out of its way to order things correctly.
Arguably, osu!taiko just did it wrong.
2024-01-17 17:37:38 +09:00

238 lines
7.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events;
using osu.Framework.Input.States;
using osu.Game.Configuration;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.UI
{
public abstract partial class RulesetInputManager<T> : PassThroughInputManager, ICanAttachHUDPieces, IHasReplayHandler, IHasRecordingHandler
where T : struct
{
protected override bool AllowRightClickFromLongTouch => false;
public readonly KeyBindingContainer<T> KeyBindingContainer;
[Resolved(CanBeNull = true)]
private ScoreProcessor scoreProcessor { get; set; }
private ReplayRecorder recorder;
public ReplayRecorder Recorder
{
set
{
if (value == recorder)
return;
if (value != null && recorder != null)
throw new InvalidOperationException("Cannot attach more than one recorder");
recorder?.Expire();
recorder = value;
if (recorder != null)
KeyBindingContainer.Add(recorder);
}
}
protected override InputState CreateInitialState() => new RulesetInputManagerInputState<T>(base.CreateInitialState());
protected override Container<Drawable> Content => content;
private readonly Container content;
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
{
InternalChild = KeyBindingContainer =
CreateKeyBindingContainer(ruleset, variant, unique)
.WithChild(content = new Container { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config)
{
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
tapsDisabled = config.GetBindable<bool>(OsuSetting.TouchDisableGameplayTaps);
}
#region Action mapping (for replays)
public override void HandleInputStateChange(InputStateChangeEvent inputStateChange)
{
switch (inputStateChange)
{
case ReplayStateChangeEvent<T> stateChangeEvent:
foreach (var action in stateChangeEvent.ReleasedActions)
KeyBindingContainer.TriggerReleased(action);
foreach (var action in stateChangeEvent.PressedActions)
KeyBindingContainer.TriggerPressed(action);
break;
case ReplayStatisticsFrameEvent statisticsStateChangeEvent:
scoreProcessor?.ResetFromReplayFrame(statisticsStateChangeEvent.Frame);
break;
default:
base.HandleInputStateChange(inputStateChange);
break;
}
}
#endregion
#region IHasReplayHandler
private ReplayInputHandler replayInputHandler;
public ReplayInputHandler ReplayInputHandler
{
get => replayInputHandler;
set
{
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
replayInputHandler = value;
UseParentInput = replayInputHandler == null;
if (replayInputHandler != null)
AddHandler(replayInputHandler);
}
}
#endregion
#region Setting application (disables etc.)
private Bindable<bool> mouseDisabled;
private Bindable<bool> tapsDisabled;
protected override bool Handle(UIEvent e)
{
switch (e)
{
case MouseDownEvent:
if (mouseDisabled.Value)
return true; // importantly, block upwards propagation so global bindings also don't fire.
break;
case MouseUpEvent mouseUp:
if (!CurrentState.Mouse.IsPressed(mouseUp.Button))
return false;
break;
}
return base.Handle(e);
}
protected override bool HandleMouseTouchStateChange(TouchStateChangeEvent e)
{
if (tapsDisabled.Value)
{
// Only propagate positional data when taps are disabled.
e = new TouchStateChangeEvent(e.State, e.Input, e.Touch, false, e.LastPosition);
}
return base.HandleMouseTouchStateChange(e);
}
#endregion
#region Key Counter Attachment
public void Attach(InputCountController inputCountController)
{
var triggers = KeyBindingContainer.DefaultKeyBindings
.Select(b => b.GetAction<T>())
.Distinct()
.Select(action => new KeyCounterActionTrigger<T>(action))
.ToArray();
KeyBindingContainer.AddRange(triggers);
inputCountController.AddRange(triggers);
}
#endregion
#region Keys per second Counter Attachment
public void Attach(ClicksPerSecondController controller) => KeyBindingContainer.Add(new ActionListener(controller));
private partial class ActionListener : Component, IKeyBindingHandler<T>
{
private readonly ClicksPerSecondController controller;
public ActionListener(ClicksPerSecondController controller)
{
this.controller = controller;
}
public bool OnPressed(KeyBindingPressEvent<T> e)
{
controller.AddInputTimestamp();
return false;
}
public void OnReleased(KeyBindingReleaseEvent<T> e)
{
}
}
#endregion
protected virtual KeyBindingContainer<T> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new RulesetKeyBindingContainer(ruleset, variant, unique);
public partial class RulesetKeyBindingContainer : DatabasedKeyBindingContainer<T>
{
protected override bool HandleRepeats => false;
public RulesetKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override void ReloadMappings(IQueryable<RealmKeyBinding> realmKeyBindings)
{
base.ReloadMappings(realmKeyBindings);
KeyBindings = KeyBindings.Where(b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList();
RealmKeyBindingStore.ClearDuplicateBindings(KeyBindings);
}
}
}
public class RulesetInputManagerInputState<T> : InputState
where T : struct
{
public ReplayState<T> LastReplayState;
public RulesetInputManagerInputState(InputState state = null)
: base(state)
{
}
}
}