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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:18:22 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI
Dean Herbert 0fbca59523
Fix osu!taiko judgments not being pooled correctly
They weren't being initialised correctly on initial pool.
2024-01-15 20:50:09 +09:00
..
BarLinePlayfield.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoJudgement.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoMascot.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTaikoRuleset.cs Add more inline commenting around VELOCITY_MULTIPLIER application to TimeRange 2023-12-07 16:34:26 +09:00
DrumRollHitContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
DrumSamplePlayer.cs Use new IGameplayClock.IsRewinding member 2023-07-08 18:29:49 +02:00
DrumSampleTriggerSource.cs Remove outdated TODO 2023-07-05 18:44:27 +09:00
DrumTouchInputArea.cs Remove redundant parameter in DrumSegment constructor 2023-02-03 16:37:35 +09:00
HitExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
HitExplosionPool.cs Partial everything 2022-11-27 00:00:27 +09:00
IAnimatableHitExplosion.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
InputDrum.cs Partial everything 2022-11-27 00:00:27 +09:00
KiaiHitExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayfieldBackgroundLeft.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayfieldBackgroundRight.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoHitTarget.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoMascotAnimation.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoMascotAnimationState.cs Apply NRT to many taiko classes 2022-11-02 17:15:25 +09:00
TaikoPlayfield.cs Fix osu!taiko judgments not being pooled correctly 2024-01-15 20:50:09 +09:00
TaikoPlayfieldAdjustmentContainer.cs Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
TaikoReplayRecorder.cs Partial everything 2022-11-27 00:00:27 +09:00