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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Timing;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Denotes an object which provides a reference time to start animations from.
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/// </summary>
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/// <remarks>
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/// This should not be used to start an animation immediately at the current time.
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/// To do so, use <see cref="LegacySkinExtensions.GetAnimation(ISkin, string, WrapMode, WrapMode, bool, bool, bool, string, bool, double?)"/> with <code>startAtCurrentTime = true</code> instead.
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/// </remarks>
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[Cached]
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public interface IAnimationTimeReference
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{
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/// <summary>
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/// The reference clock.
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/// </summary>
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IFrameBasedClock Clock { get; }
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/// <summary>
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/// The time which animations should be started from, relative to <see cref="Clock"/>.
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/// </summary>
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Bindable<double> AnimationStartTime { get; }
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}
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}
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