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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Legacy
Salman Ahmed ad86bf2d56 Revert redundant size limitations
Already handled by the sprites themselves being resized.
2023-09-21 19:03:59 +03:00
..
LegacyBarLine.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyCirclePiece.cs Add limit to taiko hit elements 2023-09-03 02:22:58 +03:00
LegacyDrumRoll.cs Revert redundant size limitations 2023-09-21 19:03:59 +03:00
LegacyHit.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyHitExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyInputDrum.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyKiaiGlow.cs Switch to using immediate transforms to make rewind handle better 2022-12-02 17:32:57 +09:00
LegacyTaikoScroller.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoLegacyHitTarget.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoLegacyPlayfieldBackgroundRight.cs Apply same immediate transform logic to TaikoLegacyPlayfieldBackgroundRight to fix it sticking during rewind 2022-12-02 17:33:18 +09:00
TaikoLegacySkinTransformer.cs Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00