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While `EndTime + tickSpacing` _was_ closer to what stable was using, it could cause undesirable edge cases wherein a tick would be spawned outside of the drum roll's duration (see https://github.com/ppy/osu/pull/23768/files#r1222073027). For this reason, stick with the old code for now, as it is not as susceptible to that sort of breakage. |
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.. | ||
Drawables | ||
BarLine.cs | ||
DrumRoll.cs | ||
DrumRollTick.cs | ||
Hit.cs | ||
HitType.cs | ||
IgnoreHit.cs | ||
StrongNestedHitObject.cs | ||
Swell.cs | ||
SwellTick.cs | ||
TaikoHitObject.cs | ||
TaikoStrongableHitObject.cs |