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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerFill.cs
Dean Herbert 023feaf438 Refactor to centralise implementation into a single component
Turns out this is a better way forward.
2020-07-29 22:31:52 +09:00

55 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerFill : CircularContainer, IHasAccentColour
{
public readonly Box Disc;
public Color4 AccentColour
{
get => Disc.Colour;
set
{
Disc.Colour = value;
EdgeEffect = new EdgeEffectParameters
{
Hollow = true,
Type = EdgeEffectType.Glow,
Radius = 40,
Colour = value,
};
}
}
public SpinnerFill()
{
RelativeSizeAxes = Axes.Both;
Masking = true;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
Disc = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 1,
},
};
}
}
}