mirror of
https://github.com/ppy/osu.git
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dbc538abbe
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
255 lines
8.3 KiB
C#
255 lines
8.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Audio.Track;
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using System;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Graphics.UserInterface
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{
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public class TwoLayerButton : OsuClickableContainer
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{
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private readonly BouncingIcon bouncingIcon;
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public Box IconLayer;
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public Box TextLayer;
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private const int transform_time = 600;
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private const int pulse_length = 250;
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private const float shear = 0.1f;
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public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
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public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
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private readonly SpriteText text;
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public Color4 HoverColour;
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private readonly Container c1;
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private readonly Container c2;
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public Color4 BackgroundColour
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{
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set
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{
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TextLayer.Colour = value;
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IconLayer.Colour = value;
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}
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}
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public override Anchor Origin
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{
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get
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{
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return base.Origin;
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}
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set
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{
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base.Origin = value;
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c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
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c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
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X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear * 0.5f : 0;
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Remove(c1);
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Remove(c2);
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c1.Depth = value.HasFlag(Anchor.x2) ? 0 : 1;
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c2.Depth = value.HasFlag(Anchor.x2) ? 1 : 0;
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Add(c1);
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Add(c2);
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}
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}
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public TwoLayerButton()
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{
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Size = SIZE_RETRACTED;
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Children = new Drawable[]
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{
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c2 = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.4f,
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Offset = new Vector2(2, 0),
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Radius = 2,
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},
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Children = new[]
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{
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IconLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(2, 0),
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},
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}
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},
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bouncingIcon = new BouncingIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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},
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c1 = new Container
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Masking = true,
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MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.2f),
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Offset = new Vector2(2, 0),
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Radius = 2,
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},
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Children = new[]
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{
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TextLayer = new Box
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{
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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EdgeSmoothness = new Vector2(2, 0),
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},
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}
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},
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text = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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}
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}
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},
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};
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}
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public FontAwesome Icon
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{
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set
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{
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bouncingIcon.Icon = value;
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}
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}
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public string Text
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{
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set
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{
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text.Text = value;
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}
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}
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
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protected override bool OnHover(InputState state)
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{
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this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
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IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
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bouncingIcon.ScaleTo(1.1f, transform_time, Easing.OutElastic);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
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IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
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bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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return true;
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}
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protected override bool OnClick(InputState state)
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Colour = Color4.White.Opacity(0.5f),
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};
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Add(flash);
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flash.Alpha = 1;
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flash.FadeOut(500, Easing.OutQuint);
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flash.Expire();
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return base.OnClick(state);
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}
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private class BouncingIcon : BeatSyncedContainer
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{
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private const double beat_in_time = 60;
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private readonly SpriteIcon icon;
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public FontAwesome Icon { set { icon.Icon = value; } }
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public BouncingIcon()
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{
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EarlyActivationMilliseconds = beat_in_time;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(25),
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}
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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var beatLength = timingPoint.BeatLength;
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float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
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if (beatIndex < 0) return;
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icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, Easing.Out)
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.Then()
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.ScaleTo(1, beatLength * 2, Easing.OutQuint);
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}
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}
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}
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}
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