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osu-lazer/osu.Game.Rulesets.Mania/UI/Components/HitPositionPaddedContainer.cs
Salman Alshamrani c1ac27d658 Fix failing tests
- Caches `DrawableRuleset` in editor compose screen for mania playfield adjustment container (because it's used to wrap the blueprint container as well)
- Fixes `ManiaModWithPlayfieldCover` performing a no-longer-correct direct cast with a naive-but-working approach.
2025-01-12 22:56:40 -05:00

62 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public partial class HitPositionPaddedContainer : SkinReloadableDrawable
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
public HitPositionPaddedContainer(Drawable child)
{
InternalChild = child;
}
internal void Add(Drawable drawable)
{
base.AddInternal(drawable);
}
internal void Remove(Drawable drawable, bool disposeImmediately = true)
{
base.RemoveInternal(drawable, disposeImmediately);
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(onDirectionChanged, true);
}
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
UpdateHitPosition();
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
UpdateHitPosition();
}
protected virtual void UpdateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? Stage.HIT_TARGET_POSITION;
Padding = Direction.Value == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
}
}