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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Default/DefaultKiaiHitExplosion.cs
2022-11-27 00:00:27 +09:00

65 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public partial class DefaultKiaiHitExplosion : CircularContainer
{
public override bool RemoveWhenNotAlive => true;
private readonly HitType type;
public DefaultKiaiHitExplosion(HitType type)
{
this.type = type;
RelativeSizeAxes = Axes.Both;
Blending = BlendingParameters.Additive;
Masking = true;
Alpha = 0.25f;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
Radius = 60,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
this.FadeOut(250);
Expire(true);
}
}
}