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183 lines
6.4 KiB
C#
183 lines
6.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Database;
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using SQLite.Net;
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using SQLiteNetExtensions.Extensions;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
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/// </summary>
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public class BeatmapStore : DatabaseBackedStore
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{
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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public event Action<BeatmapInfo> BeatmapHidden;
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public event Action<BeatmapInfo> BeatmapRestored;
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/// <summary>
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/// The current version of this store. Used for migrations (see <see cref="PerformMigration(int, int)"/>).
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/// The initial version is 1.
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/// </summary>
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protected override int StoreVersion => 4;
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public BeatmapStore(SQLiteConnection connection)
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: base(connection)
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{
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}
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protected override Type[] ValidTypes => new[]
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{
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typeof(BeatmapSetInfo),
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typeof(BeatmapInfo),
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typeof(BeatmapMetadata),
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typeof(BeatmapDifficulty),
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};
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protected override void Prepare(bool reset = false)
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{
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if (reset)
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{
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Connection.DropTable<BeatmapMetadata>();
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Connection.DropTable<BeatmapDifficulty>();
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Connection.DropTable<BeatmapSetInfo>();
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Connection.DropTable<BeatmapSetFileInfo>();
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Connection.DropTable<BeatmapInfo>();
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}
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Connection.CreateTable<BeatmapMetadata>();
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Connection.CreateTable<BeatmapDifficulty>();
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Connection.CreateTable<BeatmapSetInfo>();
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Connection.CreateTable<BeatmapSetFileInfo>();
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Connection.CreateTable<BeatmapInfo>();
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}
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protected override void StartupTasks()
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{
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base.StartupTasks();
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cleanupPendingDeletions();
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}
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/// <summary>
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/// Perform migrations between two store versions.
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/// </summary>
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/// <param name="currentVersion">The current store version. This will be zero on a fresh database initialisation.</param>
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/// <param name="targetVersion">The target version which we are migrating to (equal to the current <see cref="StoreVersion"/>).</param>
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protected override void PerformMigration(int currentVersion, int targetVersion)
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{
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base.PerformMigration(currentVersion, targetVersion);
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while (currentVersion++ < targetVersion)
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{
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switch (currentVersion)
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{
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case 1:
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case 2:
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// cannot migrate; breaking underlying changes.
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Reset();
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break;
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case 3:
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// Added MD5Hash column to BeatmapInfo
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Connection.MigrateTable<BeatmapInfo>();
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break;
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case 4:
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// Added Hidden column to BeatmapInfo
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Connection.MigrateTable<BeatmapInfo>();
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break;
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}
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}
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}
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/// <summary>
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/// Add a <see cref="BeatmapSetInfo"/> to the database.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to add.</param>
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public void Add(BeatmapSetInfo beatmapSet)
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{
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Connection.RunInTransaction(() =>
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{
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Connection.InsertOrReplaceWithChildren(beatmapSet, true);
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});
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BeatmapSetAdded?.Invoke(beatmapSet);
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}
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/// <summary>
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/// Delete a <see cref="BeatmapSetInfo"/> from the database.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to delete.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
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public bool Delete(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.DeletePending) return false;
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beatmapSet.DeletePending = true;
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Connection.Update(beatmapSet);
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BeatmapSetRemoved?.Invoke(beatmapSet);
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return true;
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}
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/// <summary>
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/// Restore a previously deleted <see cref="BeatmapSetInfo"/>.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to restore.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
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public bool Undelete(BeatmapSetInfo beatmapSet)
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{
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if (!beatmapSet.DeletePending) return false;
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beatmapSet.DeletePending = false;
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Connection.Update(beatmapSet);
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BeatmapSetAdded?.Invoke(beatmapSet);
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return true;
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}
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/// <summary>
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/// Hide a <see cref="BeatmapInfo"/> in the database.
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/// </summary>
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/// <param name="beatmap">The beatmap to hide.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
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public bool Hide(BeatmapInfo beatmap)
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{
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if (beatmap.Hidden) return false;
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beatmap.Hidden = true;
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Connection.Update(beatmap);
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BeatmapHidden?.Invoke(beatmap);
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return true;
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}
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/// <summary>
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/// Restore a previously hidden <see cref="BeatmapInfo"/>.
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/// </summary>
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/// <param name="beatmap">The beatmap to restore.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
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public bool Restore(BeatmapInfo beatmap)
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{
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if (!beatmap.Hidden) return false;
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beatmap.Hidden = false;
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Connection.Update(beatmap);
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BeatmapRestored?.Invoke(beatmap);
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return true;
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}
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private void cleanupPendingDeletions()
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{
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Connection.RunInTransaction(() =>
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{
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foreach (var b in QueryAndPopulate<BeatmapSetInfo>(b => b.DeletePending && !b.Protected))
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Connection.Delete(b, true);
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});
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}
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}
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}
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