1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 00:12:54 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestCasePlayerLoader.cs
2019-04-09 13:50:54 +09:00

63 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestCasePlayerLoader : ManualInputManagerTestCase
{
private PlayerLoader loader;
private readonly OsuScreenStack stack;
public TestCasePlayerLoader()
{
InputManager.Add(stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both });
}
[Test]
public void TestLoadContinuation()
{
AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player(false, false))));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
AddStep("exit loader", () => loader.Exit());
AddUntilStep("wait for no longer alive", () => !loader.IsAlive);
AddStep("load slow dummy beatmap", () =>
{
SlowLoadPlayer slow = null;
stack.Push(loader = new PlayerLoader(() => slow = new SlowLoadPlayer(false, false)));
Scheduler.AddDelayed(() => slow.Ready = true, 5000);
});
AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen());
}
protected class SlowLoadPlayer : Player
{
public bool Ready;
public SlowLoadPlayer(bool allowPause = true, bool showResults = true)
: base(allowPause, showResults)
{
}
[BackgroundDependencyLoader]
private void load()
{
while (!Ready)
Thread.Sleep(1);
}
}
}
}