// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Threading; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Screens; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Gameplay { public class TestCasePlayerLoader : ManualInputManagerTestCase { private PlayerLoader loader; private readonly OsuScreenStack stack; public TestCasePlayerLoader() { InputManager.Add(stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }); } [Test] public void TestLoadContinuation() { AddStep("load dummy beatmap", () => stack.Push(loader = new PlayerLoader(() => new Player(false, false)))); AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen()); AddStep("exit loader", () => loader.Exit()); AddUntilStep("wait for no longer alive", () => !loader.IsAlive); AddStep("load slow dummy beatmap", () => { SlowLoadPlayer slow = null; stack.Push(loader = new PlayerLoader(() => slow = new SlowLoadPlayer(false, false))); Scheduler.AddDelayed(() => slow.Ready = true, 5000); }); AddUntilStep("wait for no longer current", () => !loader.IsCurrentScreen()); } protected class SlowLoadPlayer : Player { public bool Ready; public SlowLoadPlayer(bool allowPause = true, bool showResults = true) : base(allowPause, showResults) { } [BackgroundDependencyLoader] private void load() { while (!Ready) Thread.Sleep(1); } } } }