mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 09:32:53 +08:00
120 lines
3.0 KiB
C#
120 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
public partial class Bar : Container, IHasAccentColour
|
|
{
|
|
private readonly Box background;
|
|
private readonly Box bar;
|
|
|
|
private const int resize_duration = 250;
|
|
|
|
private const Easing easing = Easing.InOutCubic;
|
|
|
|
private float length;
|
|
|
|
/// <summary>
|
|
/// Length of the bar, ranges from 0 to 1
|
|
/// </summary>
|
|
public float Length
|
|
{
|
|
get => length;
|
|
set
|
|
{
|
|
length = Math.Clamp(value, 0, 1);
|
|
updateBarLength();
|
|
}
|
|
}
|
|
|
|
public Color4 BackgroundColour
|
|
{
|
|
get => background.Colour;
|
|
set => background.Colour = value;
|
|
}
|
|
|
|
public Color4 AccentColour
|
|
{
|
|
get => bar.Colour;
|
|
set => bar.Colour = value;
|
|
}
|
|
|
|
private BarDirection direction = BarDirection.LeftToRight;
|
|
|
|
public BarDirection Direction
|
|
{
|
|
get => direction;
|
|
set
|
|
{
|
|
direction = value;
|
|
updateBarLength();
|
|
}
|
|
}
|
|
|
|
public Bar()
|
|
{
|
|
Children = new[]
|
|
{
|
|
background = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = new Color4(0, 0, 0, 0)
|
|
},
|
|
bar = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Width = 0,
|
|
},
|
|
};
|
|
}
|
|
|
|
private void updateBarLength()
|
|
{
|
|
switch (direction)
|
|
{
|
|
case BarDirection.LeftToRight:
|
|
case BarDirection.RightToLeft:
|
|
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
|
|
break;
|
|
|
|
case BarDirection.TopToBottom:
|
|
case BarDirection.BottomToTop:
|
|
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
|
|
break;
|
|
}
|
|
|
|
switch (direction)
|
|
{
|
|
case BarDirection.LeftToRight:
|
|
case BarDirection.TopToBottom:
|
|
bar.Anchor = Anchor.TopLeft;
|
|
bar.Origin = Anchor.TopLeft;
|
|
break;
|
|
|
|
case BarDirection.RightToLeft:
|
|
case BarDirection.BottomToTop:
|
|
bar.Anchor = Anchor.BottomRight;
|
|
bar.Origin = Anchor.BottomRight;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum BarDirection
|
|
{
|
|
LeftToRight,
|
|
RightToLeft,
|
|
TopToBottom,
|
|
BottomToTop
|
|
}
|
|
}
|