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Beatmaps
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Rework to remove cross-class pollutions
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2020-08-25 01:21:27 +09:00 |
Configuration
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Changed MAX_TIME_RANGE instead of the single instance
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2020-08-18 01:44:30 -07:00 |
Difficulty
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Fix possible exceptions in performance calculators
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2020-05-18 15:10:59 +09:00 |
Edit
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Implement mania hold note body recycling
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2020-08-18 17:56:48 +09:00 |
Judgements
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Fix some judgements potentially giving wrong score
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2020-08-18 19:51:16 +09:00 |
MathUtils
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
Mods
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Use Array.Empty<>
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2020-08-20 22:51:52 +09:00 |
Objects
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Remove fade on successful hits
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2020-08-21 23:56:27 +09:00 |
Properties
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Merge remote-tracking branch 'upstream/master' into android
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2019-01-29 18:13:43 -06:00 |
Replays
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Update naming
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2020-07-22 19:53:45 +09:00 |
Resources/Testing/Beatmaps
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Add failing test case
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2020-06-27 16:46:43 +02:00 |
Scoring
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Adjust mania scoring to be 95% based on accuracy
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2020-07-28 17:58:58 +09:00 |
Skinning
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Rename method
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2020-08-25 18:44:32 +09:00 |
UI
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Rename method
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2020-08-25 18:44:32 +09:00 |
DualStageVariantGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
ManiaInputManager.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
ManiaRuleset.cs
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Add unstable rate statistic to rulesets in which it makes sense
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2020-08-26 22:06:29 +02:00 |
ManiaSettingsSubsection.cs
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revert previous rename and rename ruleset specific classes instead
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2019-01-25 11:14:37 +01:00 |
ManiaSkinComponent.cs
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Rework to remove cross-class pollutions
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2020-08-25 01:21:27 +09:00 |
osu.Game.Rulesets.Mania.csproj
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Update .Net Standard projects to 2.1
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2019-11-18 18:35:58 +08:00 |
SingleStageVariantGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |
VariantMappingGenerator.cs
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Add support for 10K mod + 20K dual stages
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2020-04-20 21:28:36 +09:00 |