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osu-lazer/osu.Game/Rulesets/UI/IPooledHitObjectProvider.cs
2023-06-24 01:52:53 +09:00

20 lines
994 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI
{
internal interface IPooledHitObjectProvider
{
/// <summary>
/// Attempts to retrieve the poolable <see cref="DrawableHitObject"/> representation of a <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to retrieve the <see cref="DrawableHitObject"/> representation of.</param>
/// <param name="parent">The parenting <see cref="DrawableHitObject"/>, if any.</param>
/// <returns>The <see cref="DrawableHitObject"/> representing <see cref="HitObject"/>, or <c>null</c> if no poolable representation exists.</returns>
DrawableHitObject? GetPooledDrawableRepresentation(HitObject hitObject, DrawableHitObject? parent);
}
}