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osu-lazer/osu.Game/Screens/Menu/Disclaimer.cs
2017-07-17 16:51:21 +03:00

111 lines
4.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Screens.Menu
{
internal class Disclaimer : OsuScreen
{
private Intro intro;
private readonly TextAwesome icon;
private Color4 iconColour;
internal override bool ShowOverlays => false;
internal override bool HasLocalCursorDisplayed => true;
public Disclaimer()
{
ValidForResume = false;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 2),
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Icon = FontAwesome.fa_warning,
TextSize = 30,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 30,
Text = "This is a development build",
Margin = new MarginPadding
{
Bottom = 20
},
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Don't expect shit to work perfectly as this is very much a work in progress."
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Don't report bugs because we are aware. Don't complain about missing features because we are adding them."
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Sit back and enjoy. Visit discord.gg/ppy if you want to help out!",
Margin = new MarginPadding { Bottom = 20 },
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 12,
Text = "oh and yes, you will get seizures.",
},
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
LoadComponentAsync(intro = new Intro());
iconColour = colours.Yellow;
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
icon.Delay(1500).FadeColour(iconColour, 200);
Content
.FadeInFromZero(500)
.Then(5500)
.FadeOut(250)
.Finally(d => Push(intro));
}
}
}