1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00
osu-lazer/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs
2023-01-15 23:11:59 +09:00

81 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// Represents a component that displays a skinned <see cref="ICatchComboCounter"/> and handles combo judgement results for updating it accordingly.
/// </summary>
public partial class CatchComboDisplay : SkinnableDrawable
{
private int currentCombo;
public ICatchComboCounter? ComboCounter => Drawable as ICatchComboCounter;
private readonly IBindable<bool> showCombo = new BindableBool(true);
public CatchComboDisplay()
: base(new CatchSkinComponentLookup(CatchSkinComponents.CatchComboCounter), _ => Empty())
{
}
[Resolved]
private Player? player { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
if (player != null)
{
showCombo.BindTo(player.ShowingOverlayComponents);
showCombo.BindValueChanged(s => this.FadeTo(s.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true);
}
}
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
ComboCounter?.UpdateCombo(currentCombo);
}
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
if (!result.IsHit)
{
updateCombo(0, null);
return;
}
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
}
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
}
private void updateCombo(int newCombo, Color4? hitObjectColour)
{
currentCombo = newCombo;
ComboCounter?.UpdateCombo(newCombo, hitObjectColour);
}
}
}