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osu-lazer/osu.Game/Tests/Visual/ManualInputManagerTestScene.cs
Dean Herbert 1f0aaabf7b Add tests
2020-01-27 12:21:17 +09:00

117 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing.Input;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public abstract class ManualInputManagerTestScene : OsuTestScene
{
protected override Container<Drawable> Content => content;
private readonly Container content;
protected readonly ManualInputManager InputManager;
private readonly TriangleButton buttonTest;
private readonly TriangleButton buttonLocal;
protected ManualInputManagerTestScene()
{
base.Content.AddRange(new Drawable[]
{
InputManager = new ManualInputManager
{
UseParentInput = true,
Child = new GlobalActionContainer(null)
{
RelativeSizeAxes = Axes.Both,
Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }
},
},
new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding(5),
CornerRadius = 5,
Masking = true,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Margin = new MarginPadding(5),
Spacing = new Vector2(5),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Input Priority"
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding(5),
Spacing = new Vector2(5),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
buttonLocal = new TriangleButton
{
Text = "local",
Size = new Vector2(50, 30),
Action = returnUserInput
},
buttonTest = new TriangleButton
{
Text = "test",
Size = new Vector2(50, 30),
Action = returnTestInput
},
}
},
}
},
}
},
});
}
protected override void Update()
{
base.Update();
buttonTest.Enabled.Value = InputManager.UseParentInput;
buttonLocal.Enabled.Value = !InputManager.UseParentInput;
}
private void returnUserInput() =>
InputManager.UseParentInput = true;
private void returnTestInput() =>
InputManager.UseParentInput = false;
}
}