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osu-lazer/osu.Game/Online/Spectator/SpectatorState.cs
2022-12-12 13:59:27 +09:00

47 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Online.Spectator
{
[Serializable]
[MessagePackObject]
public class SpectatorState : IEquatable<SpectatorState>
{
[Key(0)]
public int? BeatmapID { get; set; }
[Key(1)]
public int? RulesetID { get; set; }
[NotNull]
[Key(2)]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
[Key(3)]
public SpectatedUserState State { get; set; }
[Key(4)]
public Dictionary<HitResult, int> MaximumStatistics { get; set; } = new Dictionary<HitResult, int>();
public bool Equals(SpectatorState other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID && State == other.State;
}
public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID} State:{State}";
}
}