mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 15:17:44 +08:00
191 lines
6.5 KiB
C#
191 lines
6.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Linq;
|
|
using osuTK.Graphics;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mania.UI.Components;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Mania.UI
|
|
{
|
|
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
|
{
|
|
private const float column_width = 45;
|
|
private const float special_column_width = 70;
|
|
|
|
/// <summary>
|
|
/// The index of this column as part of the whole playfield.
|
|
/// </summary>
|
|
public readonly int Index;
|
|
|
|
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
|
|
|
private readonly ColumnBackground background;
|
|
private readonly ColumnKeyArea keyArea;
|
|
private readonly ColumnHitObjectArea hitObjectArea;
|
|
|
|
internal readonly Container TopLevelContainer;
|
|
private readonly Container explosionContainer;
|
|
|
|
public Column(int index)
|
|
{
|
|
Index = index;
|
|
|
|
RelativeSizeAxes = Axes.Y;
|
|
Width = column_width;
|
|
|
|
Masking = true;
|
|
CornerRadius = 5;
|
|
|
|
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
|
|
|
Container hitTargetContainer;
|
|
|
|
InternalChildren = new[]
|
|
{
|
|
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
|
background.CreateProxy(),
|
|
hitTargetContainer = new Container
|
|
{
|
|
Name = "Hit target + hit objects",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer)
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
explosionContainer = new Container
|
|
{
|
|
Name = "Hit explosions",
|
|
RelativeSizeAxes = Axes.Both
|
|
}
|
|
}
|
|
},
|
|
keyArea = new ColumnKeyArea
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = ManiaStage.HIT_TARGET_POSITION,
|
|
},
|
|
background,
|
|
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
|
};
|
|
|
|
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
|
|
|
Direction.BindValueChanged(d =>
|
|
{
|
|
hitTargetContainer.Padding = new MarginPadding
|
|
{
|
|
Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
|
|
Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
|
};
|
|
|
|
keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
|
}, true);
|
|
}
|
|
|
|
public override Axes RelativeSizeAxes => Axes.Y;
|
|
|
|
private bool isSpecial;
|
|
public bool IsSpecial
|
|
{
|
|
get { return isSpecial; }
|
|
set
|
|
{
|
|
if (isSpecial == value)
|
|
return;
|
|
isSpecial = value;
|
|
|
|
Width = isSpecial ? special_column_width : column_width;
|
|
}
|
|
}
|
|
|
|
private Color4 accentColour;
|
|
public Color4 AccentColour
|
|
{
|
|
get { return accentColour; }
|
|
set
|
|
{
|
|
if (accentColour == value)
|
|
return;
|
|
accentColour = value;
|
|
|
|
background.AccentColour = value;
|
|
keyArea.AccentColour = value;
|
|
hitObjectArea.AccentColour = value;
|
|
}
|
|
}
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
{
|
|
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
|
|
return dependencies;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a DrawableHitObject to this Playfield.
|
|
/// </summary>
|
|
/// <param name="hitObject">The DrawableHitObject to add.</param>
|
|
public override void Add(DrawableHitObject hitObject)
|
|
{
|
|
hitObject.AccentColour = AccentColour;
|
|
hitObject.OnNewResult += OnNewResult;
|
|
|
|
HitObjectContainer.Add(hitObject);
|
|
}
|
|
|
|
public override bool Remove(DrawableHitObject h)
|
|
{
|
|
if (!base.Remove(h))
|
|
return false;
|
|
|
|
h.OnNewResult -= OnNewResult;
|
|
return true;
|
|
}
|
|
|
|
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
|
{
|
|
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements)
|
|
return;
|
|
|
|
explosionContainer.Add(new HitExplosion(judgedObject)
|
|
{
|
|
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
|
});
|
|
}
|
|
|
|
public bool OnPressed(ManiaAction action)
|
|
{
|
|
if (action != Action)
|
|
return false;
|
|
|
|
var nextObject =
|
|
HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
|
// fallback to non-alive objects to find next off-screen object
|
|
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
|
HitObjectContainer.Objects.LastOrDefault();
|
|
|
|
nextObject?.PlaySamples();
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool OnReleased(ManiaAction action) => false;
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
|
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
|
|
=> DrawRectangle.Inflate(new Vector2(ManiaStage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
|
|
}
|
|
}
|