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e4335a543e
Includes a refactor of `ThemeComparisonTestScene` to allow accessing a manual input manager.
65 lines
2.6 KiB
C#
65 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneOsuDropdown : ThemeComparisonTestScene
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{
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protected override Drawable CreateContent() => new OsuEnumDropdown<TestEnum>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Width = 150
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};
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[Test]
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public void TestBackAction()
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{
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AddStep("open", () => dropdownMenu.Open());
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AddStep("press back", () => InputManager.Key(Key.Escape));
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AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
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AddStep("open", () => dropdownMenu.Open());
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AddStep("type something", () => dropdownSearchBar.SearchTerm.Value = "something");
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AddAssert("search bar visible", () => dropdownSearchBar.State.Value == Visibility.Visible);
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AddStep("press back", () => InputManager.Key(Key.Escape));
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AddAssert("text clear", () => dropdownSearchBar.SearchTerm.Value == string.Empty);
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AddAssert("search bar hidden", () => dropdownSearchBar.State.Value == Visibility.Hidden);
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AddAssert("still open", () => dropdownMenu.State == MenuState.Open);
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AddStep("press back", () => InputManager.Key(Key.Escape));
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AddAssert("closed", () => dropdownMenu.State == MenuState.Closed);
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}
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[Test]
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public void TestSelectAction()
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{
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AddStep("open", () => dropdownMenu.Open());
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AddStep("press down", () => InputManager.Key(Key.Down));
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddAssert("second selected", () => dropdown.Current.Value == TestEnum.ReallyLongOption);
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}
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private OsuEnumDropdown<TestEnum> dropdown => this.ChildrenOfType<OsuEnumDropdown<TestEnum>>().Last();
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private Menu dropdownMenu => dropdown.ChildrenOfType<Menu>().Single();
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private DropdownSearchBar dropdownSearchBar => dropdown.ChildrenOfType<DropdownSearchBar>().Single();
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private enum TestEnum
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{
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[System.ComponentModel.Description("Option")]
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Option,
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[System.ComponentModel.Description("Really lonnnnnnng option")]
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ReallyLongOption,
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}
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}
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}
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