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osu-lazer/osu.Game/Tests/Visual/EditorTestScene.cs
2020-02-07 16:42:56 +09:00

37 lines
973 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Visual
{
public abstract class EditorTestScene : ScreenTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) };
private readonly Ruleset ruleset;
protected EditorTestScene(Ruleset ruleset)
{
this.ruleset = ruleset;
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("Load editor", () => LoadScreen(new Editor()));
}
}
}