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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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{
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public class ModWindUp : ModTimeRamp
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{
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public override string Name => "Wind Up";
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public override string Acronym => "WU";
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public override string Description => "Can you keep up?";
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public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
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public override double ScoreMultiplier => 1.0;
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[SettingSource("Initial rate", "The starting speed of the track")]
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public override BindableNumber<double> InitialRate { get; } = new BindableDouble
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{
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MinValue = 0.5,
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MaxValue = 1,
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Default = 1,
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Value = 1,
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Precision = 0.01,
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};
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[SettingSource("Final rate", "The speed increase to ramp towards")]
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public override BindableNumber<double> FinalRate { get; } = new BindableDouble
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{
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MinValue = 1.01,
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MaxValue = 2,
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Default = 1.5,
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Value = 1.5,
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Precision = 0.01,
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};
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
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}
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}
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