.. |
.vscode
|
Update vscode launch.json files for all other projects
|
2022-02-25 14:28:54 +01:00 |
Editor
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
Judgements
|
Update drum roll judgement tests to work correctly with more correct tick rate applied
|
2023-06-07 13:44:01 +09:00 |
Mods
|
Removed accidental strong hit in single tap break test
|
2023-03-03 20:40:30 +00:00 |
Resources
|
Add test coverage for taiko sample lookups
|
2020-07-30 21:34:57 +02:00 |
Skinning
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
DrawableTaikoRulesetTestScene.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
DrawableTestHit.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
DrawableTestStrongHit.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
HitObjectApplicationTestScene.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
osu.Game.Rulesets.Taiko.Tests.csproj
|
Re-centralise BannedApiAnalysers nuget package
|
2023-02-11 19:36:40 +09:00 |
TaikoBeatmapConversionTest.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TaikoDifficultyCalculatorTest.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TaikoLegacyModConversionTest.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneBarLineApplication.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneBarLineGeneration.cs
|
Move OmitFirstBarLine to TimingControlPoint
|
2023-02-28 19:29:31 +09:00 |
TestSceneDrumRollApplication.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneDrumSampleTriggerSource.cs
|
Add note about swells and their ticks
|
2023-06-23 14:01:10 +09:00 |
TestSceneDrumTouchInputArea.cs
|
Completely refactor to match project code standards
|
2023-02-02 16:23:27 +09:00 |
TestSceneFlyingHits.cs
|
Apply a few other code reviews
|
2023-06-29 17:28:06 +09:00 |
TestSceneHitApplication.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneHits.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneSampleOutput.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneTaikoHitObjectSamples.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
TestSceneTaikoPlayer.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
TestSceneTaikoPlayerLegacySkin.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
TestSceneTaikoSuddenDeath.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |