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mirror of https://github.com/ppy/osu.git synced 2024-11-06 13:47:38 +08:00
osu-lazer/osu.Game/Online/Multiplayer
2021-08-25 14:37:14 +09:00
..
MatchTypes/TeamVersus Drop MatchRuleset terminology completely 2021-08-03 15:45:17 +09:00
IMultiplayerClient.cs Add event flow for receiving kick commands 2021-08-11 19:56:06 +09:00
IMultiplayerLoungeServer.cs Update signatures in line with no-overload methods (unsupported by signalr) 2021-07-12 15:49:19 +09:00
IMultiplayerRoomServer.cs Add required server methods for kicking users 2021-08-11 17:20:41 +09:00
IMultiplayerServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidPasswordException.cs Add password to room settings and multiplayer lounge interface 2021-07-12 15:49:19 +09:00
InvalidStateChangeException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MatchRoomState.cs Add commenting regarding workaround to avoid potential omission in the future 2021-08-19 17:42:44 +09:00
MatchServerEvent.cs Drop MatchRuleset terminology completely 2021-08-03 15:45:17 +09:00
MatchUserRequest.cs Add missing union specification for MatchUserRequest 2021-08-19 17:42:26 +09:00
MatchUserState.cs Add commenting regarding workaround to avoid potential omission in the future 2021-08-19 17:42:44 +09:00
MultiplayerClient.cs Add ability to handle user join/leave/kick events in MultiplayerComposites 2021-08-25 14:37:14 +09:00
MultiplayerRoom.cs Drop MatchRuleset terminology completely 2021-08-03 15:45:17 +09:00
MultiplayerRoomSettings.cs Set default MultiplayerRoomSettings type to something that isn't playlists 2021-08-06 18:56:01 +09:00
MultiplayerRoomState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomUser.cs Drop MatchRuleset terminology completely 2021-08-03 15:45:17 +09:00
MultiplayerUserState.cs Add spectating user state 2021-04-06 21:22:28 +09:00
NotHostException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotJoinedRoomException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
OnlineMultiplayerClient.cs Switch multiplayer back to messagepack 2021-08-19 17:42:13 +09:00