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osu-lazer/osu.Game/Online/Notifications/WebSocket/SocketMessage.cs
2022-10-28 17:53:28 +09:00

25 lines
685 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace osu.Game.Online.Notifications.WebSocket
{
/// <summary>
/// A websocket message, sent either from the client or server.
/// </summary>
[JsonObject(MemberSerialization.OptIn)]
public class SocketMessage
{
[JsonProperty(@"event")]
public string Event { get; set; } = null!;
[JsonProperty(@"data")]
public JObject? Data { get; set; }
[JsonProperty(@"error")]
public string? Error { get; set; }
}
}