1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 05:17:25 +08:00
osu-lazer/osu.Game/Beatmaps/Drawables/DifficultySpectrumDisplay.cs
2022-11-27 00:00:27 +09:00

170 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Beatmaps.Drawables
{
public partial class DifficultySpectrumDisplay : CompositeDrawable
{
private Vector2 dotSize = new Vector2(4, 8);
public Vector2 DotSize
{
get => dotSize;
set
{
dotSize = value;
if (IsLoaded)
updateDotDimensions();
}
}
private float dotSpacing = 1;
public float DotSpacing
{
get => dotSpacing;
set
{
dotSpacing = value;
if (IsLoaded)
updateDotDimensions();
}
}
private readonly FillFlowContainer<RulesetDifficultyGroup> flow;
public DifficultySpectrumDisplay(IBeatmapSetInfo beatmapSet)
{
AutoSizeAxes = Axes.Both;
InternalChild = flow = new FillFlowContainer<RulesetDifficultyGroup>
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Direction = FillDirection.Horizontal,
};
// matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127
bool collapsed = beatmapSet.Beatmaps.Count() > 12;
foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset).OrderBy(group => group.Key))
flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key.OnlineID, rulesetGrouping, collapsed));
}
protected override void LoadComplete()
{
base.LoadComplete();
updateDotDimensions();
}
private void updateDotDimensions()
{
foreach (var group in flow)
{
group.DotSize = DotSize;
group.DotSpacing = DotSpacing;
}
}
private partial class RulesetDifficultyGroup : FillFlowContainer
{
private readonly int rulesetId;
private readonly IEnumerable<IBeatmapInfo> beatmapInfos;
private readonly bool collapsed;
public RulesetDifficultyGroup(int rulesetId, IEnumerable<IBeatmapInfo> beatmapInfos, bool collapsed)
{
this.rulesetId = rulesetId;
this.beatmapInfos = beatmapInfos;
this.collapsed = collapsed;
}
public Vector2 DotSize
{
set
{
foreach (var dot in Children.OfType<DifficultyDot>())
dot.Size = value;
}
}
public float DotSpacing
{
set => Spacing = new Vector2(value, 0);
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(1, 0);
Direction = FillDirection.Horizontal;
var icon = rulesets.GetRuleset(rulesetId)?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle };
Add(icon.With(i =>
{
i.Size = new Vector2(14);
i.Anchor = i.Origin = Anchor.Centre;
}));
if (!collapsed)
{
foreach (var beatmapInfo in beatmapInfos.OrderBy(bi => bi.StarRating))
Add(new DifficultyDot(beatmapInfo.StarRating));
}
else
{
Add(new OsuSpriteText
{
Text = beatmapInfos.Count().ToLocalisableString(@"N0"),
Font = OsuFont.Default.With(size: 12),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Padding = new MarginPadding { Bottom = 1 }
});
}
}
}
private partial class DifficultyDot : CircularContainer
{
private readonly double starDifficulty;
public DifficultyDot(double starDifficulty)
{
this.starDifficulty = starDifficulty;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Anchor = Origin = Anchor.Centre;
Masking = true;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.ForStarDifficulty(starDifficulty)
};
}
}
}
}