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osu-lazer/osu.Game/Rulesets/Judgements/IAnimatableJudgement.cs
2020-11-20 16:30:48 +09:00

26 lines
819 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Judgements
{
/// <summary>
/// A skinnable judgement element which supports playing an animation from the current point in time.
/// </summary>
public interface IAnimatableJudgement : IDrawable
{
/// <summary>
/// Start the animation for this judgement from the current point in time.
/// </summary>
void PlayAnimation();
/// <summary>
/// Get proxied content which should be displayed above all hitobjects.
/// </summary>
[CanBeNull]
Drawable GetAboveHitObjectsProxiedContent();
}
}