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osu-lazer/osu.Game.Rulesets.Catch/Difficulty
Dean Herbert 16e60eed56 Reduce NestedHitObject enumerator overhead
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
..
Preprocessing Refactor catch Movement skill to not require explicit clockrate usage 2021-02-21 18:24:30 +11:00
Skills changed decay system to allow for customizing the currentStrain 2021-08-16 22:14:29 +00:00
CatchDifficultyAttributes.cs Refactor DifficultyAttributes to use auto properties over public fields 2021-06-08 19:43:59 +10:00
CatchDifficultyCalculator.cs Reduce NestedHitObject enumerator overhead 2021-09-20 15:09:27 +09:00
CatchPerformanceCalculator.cs Replace calls to obsoleted GetOrDefault() extension 2021-07-18 21:52:16 +02:00