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149 lines
5.4 KiB
C#
149 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Pooling;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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/// <summary>
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/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public partial class FollowPointRenderer : PooledDrawableWithLifetimeContainer<FollowPointLifetimeEntry, FollowPointConnection>
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{
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public new IReadOnlyList<FollowPointLifetimeEntry> Entries => lifetimeEntries;
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private DrawablePool<FollowPointConnection> connectionPool;
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private DrawablePool<FollowPoint> pointPool;
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private readonly List<FollowPointLifetimeEntry> lifetimeEntries = new List<FollowPointLifetimeEntry>();
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private readonly Dictionary<HitObject, IBindable> startTimeMap = new Dictionary<HitObject, IBindable>();
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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connectionPool = new DrawablePool<FollowPointConnection>(10, 200),
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pointPool = new DrawablePool<FollowPoint>(50, 1000)
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};
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}
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public void AddFollowPoints(OsuHitObject hitObject)
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{
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addEntry(hitObject);
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var startTimeBindable = hitObject.StartTimeBindable.GetBoundCopy();
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startTimeBindable.ValueChanged += _ => onStartTimeChanged(hitObject);
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startTimeMap[hitObject] = startTimeBindable;
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}
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public void RemoveFollowPoints(OsuHitObject hitObject)
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{
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removeEntry(hitObject);
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startTimeMap[hitObject].UnbindAll();
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startTimeMap.Remove(hitObject);
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}
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private void addEntry(OsuHitObject hitObject)
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{
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var newEntry = new FollowPointLifetimeEntry(hitObject);
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int index = lifetimeEntries.AddInPlace(newEntry, Comparer<FollowPointLifetimeEntry>.Create((e1, e2) =>
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{
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int comp = e1.Start.StartTime.CompareTo(e2.Start.StartTime);
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if (comp != 0)
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return comp;
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// we always want to insert the new item after equal ones.
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// this is important for beatmaps with multiple hitobjects at the same point in time.
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// if we use standard comparison insert order, there will be a churn of connections getting re-updated to
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// the next object at the point-in-time, adding a construction/disposal overhead (see FollowPointConnection.End implementation's ClearInternal).
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// this is easily visible on https://osu.ppy.sh/beatmapsets/150945#osu/372245
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return -1;
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}));
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if (index < lifetimeEntries.Count - 1)
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{
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// Update the connection's end point to the next connection's start point
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// h1 -> -> -> h2
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// connection nextGroup
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FollowPointLifetimeEntry nextEntry = lifetimeEntries[index + 1];
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newEntry.End = nextEntry.Start;
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}
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else
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{
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// The end point may be non-null during re-ordering
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newEntry.End = null;
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}
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if (index > 0)
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{
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// Update the previous connection's end point to the current connection's start point
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// h1 -> -> -> h2
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// prevGroup connection
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FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
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previousEntry.End = newEntry.Start;
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}
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Add(newEntry);
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}
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private void removeEntry(OsuHitObject hitObject)
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{
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int index = lifetimeEntries.FindIndex(e => e.Start == hitObject);
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var entry = lifetimeEntries[index];
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entry.UnbindEvents();
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lifetimeEntries.RemoveAt(index);
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Remove(entry);
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if (index > 0)
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{
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// Update the previous connection's end point to the next connection's start point
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// h1 -> -> -> h2 -> -> -> h3
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// prevGroup connection nextGroup
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// The current connection's end point is used since there may not be a next connection
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FollowPointLifetimeEntry previousEntry = lifetimeEntries[index - 1];
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previousEntry.End = entry.End;
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}
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}
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protected override FollowPointConnection GetDrawable(FollowPointLifetimeEntry entry)
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{
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var connection = connectionPool.Get();
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connection.Pool = pointPool;
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connection.Apply(entry);
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return connection;
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}
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private void onStartTimeChanged(OsuHitObject hitObject)
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{
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removeEntry(hitObject);
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addEntry(hitObject);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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foreach (var entry in lifetimeEntries)
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entry.UnbindEvents();
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lifetimeEntries.Clear();
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}
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}
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}
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