.. |
Match
|
Fix countdown sounds playing every minute, rather than only on the last minute
|
2022-05-02 22:46:14 +09:00 |
Participants
|
Add state for when user is ready for gameplay
|
2022-04-21 22:35:52 +09:00 |
Spectate
|
Expose and set GameplayStartTime directly, rather than via Reset parameter
|
2022-04-13 13:58:44 +09:00 |
CreateMultiplayerMatchButton.cs
|
Move font sizing to base class
|
2021-08-09 16:17:51 +09:00 |
GameplayChatDisplay.cs
|
Fix nullref in tests
|
2022-02-25 16:12:25 +09:00 |
GameplayMatchScoreDisplay.cs
|
Add gameplay-specific team score display which can expand and contract
|
2021-08-09 19:17:51 +09:00 |
Multiplayer.cs
|
Merge branch 'master' into multiplayer-force-start-2
|
2022-04-23 01:03:55 +09:00 |
MultiplayerLoungeSubScreen.cs
|
Update screen transition events to use new event args
|
2022-04-22 00:52:44 +09:00 |
MultiplayerMatchSongSelect.cs
|
Bring back separate bool properties as non-cascading
|
2022-05-05 14:37:38 +03:00 |
MultiplayerMatchSubScreen.cs
|
Update screen transition events to use new event args
|
2022-04-22 00:52:44 +09:00 |
MultiplayerPlayer.cs
|
Change multiplayer leaderboard to always hide during gameplay unless holding-for-HUD
|
2022-05-11 16:12:54 +09:00 |
MultiplayerPlayerLoader.cs
|
Send Loaded state from PlayerLoader on update thread
|
2022-04-28 20:10:47 +09:00 |
MultiplayerResultsScreen.cs
|
Split off multiplayer team results screen to separate class
|
2021-08-12 20:01:31 +02:00 |
MultiplayerRoomComposite.cs
|
Integrate ready button implementation
|
2022-03-17 18:43:04 +09:00 |
MultiplayerRoomManager.cs
|
Fix password in a better way
|
2021-08-17 09:40:25 +09:00 |
MultiplayerRoomSounds.cs
|
Fix multiplayer sounds playing too much after gameplay
|
2022-03-31 16:18:28 +09:00 |
MultiplayerTeamResultsScreen.cs
|
Use BindableLong instead of BindableInt for user score tracking
|
2022-04-12 14:13:07 +09:00 |